Other Erasmus+ Projects

Other Erasmus+ projects recommended to see

Project No.: 2011-1-PL1-LEO05-19884

According to The Lisbon Strategy, Europe should become the most competitive and dynamic knowledge-based economy in the world. The Lisbon conclusions stressed the central role of education and training as the main instrument to increase human capital. Most of the managers are only partially satisfied with the training of the employees. The main reason why employers consider training as not sufficiently effective is: lack of Training institutions capable to carry out effective training; inability to apply new knowledge in practice; lack of employee interest, etc. Analyzing so far available materials and good practises of a number of training providers the most effective methods for diminishing the gap between theory and practise is using experiential methods based on ICT, like virtual games. However virtual games are still an innovation to be transferred to CEEC.

The project aim is to embed Strategic Management Virtual Games within consortium business education through enhancing trainers’ competencies to create virtual reality and use it on strategic management training. Overall aim is to transfer experiential and innovative teaching methods based on ICT, contributing to the quality of strategic management education.

Project No.: 2019-1-ES01-KA202-064035

The main objective of the EAST project is to develop a training itinerary for entrepreneurship / small businesses management following ECVET recommendations and thus applicable in different countries. The EAST qualification will describe the units and learning outcomes corresponding to the entrepreneur profile, and determine the required knowledge, skills and competences to become an entrepreneur. It will allow flexibility in the training pathway thanks to assessment solutions and a modular structure. It will be summarised in a Europass Certificate Supplement to make it easily understood over Europe.

The main target groups are unemployed people, women and men, including migrants and people at risk of social exclusion, that are seeking for new opportunities in the changing labour market of the post-crisis era. They lack preparation to reach an entrepreneurial profile, and are lost among a large offer of training without clear awareness of their training needs and possible pathways. No age limit is applicable; however, EAST expects to target people aged 30-49 with a medium or long work experience, which consists of the largest block of active population potentially interested in self-employment.

The BIC for SMEs project is a 3-year EU funded project that aims at creating training programmes customised to the needs of SMEs and their trainers. The project team consists of experienced trainers in the field of small and micro entrepreneurship and innovation, as well as experts in quality management education.

To achieve its objectives, BIC for SMEs designed and launched:

  • a needs analysis on the training needs of small and micro entrepreneurs interested in boosting their innovation activity and their trainers
  • a training program for small and micro entrepreneurs interested in boosting their innovation activity
  • a training program for the trainers of small and micro entrepreneurs
    detailed manuals and relevant learning materials for both groups
  • a tailored made training for trainers and entrepreneurs from the partner organisations to provide feedback on the previous results of the project

Erudire is an e-learning platform that contains Open Education Resources developed in National and Internationals by CONFORM S.c.a.r.l. and PRISM Consulting and finance by National and European Institutions. The OERs are freely accessible, upon registration, and are available in English with subtitles in 8 languages. The registration requirement will allow us to profile users and better tailor the offer and availability of relevant OERs and information through the Platform. After the completions of all the OERs and the passing of tests, learners can download an “open badge” from the e-learning platform, in line with the Open Badges Infrastructure standard.

In particular, in the platform you can access different materials related to project management, digital transformation, international marketing, sales, intercultural communication, gamification, entrepreneurial skills and much more.

DIGIT is an Educational TV Programme, an innovative format of CONFORM S.c.a.r.l. designed and created to combine information and training, placing the user at the centre of the user experience.

The episodes of the programme that have been developed in the “Digital Humanist” ERASMUS+ project (2018-1-IT02-KA203-048291) alternate sessions in the studio, in which the presenter introduces the different topics with simple and captivating language, with interviews with teachers and experts and short video clips, taken from the “ALICE” series, produced and distributed by CONFORM S.c.a.r.l., which act as a bridge between the “informative” session and the actual formative one.

The “DIGIT” programme is divided into four thematic episodes that address the main aspects of some distinctive skills of the digital humanist and, in particular, those necessary to:

  • design, elaborate and manage cultural heritage development plans, to valorise it in an innovative way, through the use of new digital technologies
  • collect, interpret and analyse information on the market and on the digital audience, to create an offer of cultural content in line with the needs of the target audience, correctly using the main digital tools
  • communicate the cultural offer thanks to the governance of social media marketing tools, web writing, storytelling and mobile communication
  • start and manage entrepreneurial projects in the cultural and creative sector.

Changes – Digital Transformation Experience is a video game currently available only in Italian on the subject of Digital Transformation conceived and developed as part of the C.A.M.P. – Corporate Competitiveness and Performance Improvement project (code AVT / 182/181), financed by the FONDIMPRESA interprofessional fund, to be an interactive and game-based training course founded on a learning by doing process.

In the game, interactivity is exploited to train users and to map their behaviours, so the actions they take, the choices they make and the help they require make up the final score of the experience and the relative report. The game automatically saves every time users get a badge.

In the game, you will find yourself in the shoes of Mattia Nicastro in his first week at work. Overnight, most of the employees have found themselves having to work in smart working and only you and a few others were selected by Dr. Olivia Rosania, CEO of the company, to work on site. In the email addressed to you, a mid-morning meeting with the CEO has been called to talk about the current situation and a possible redefinition of your role and duties in the company. Probably your passion for information technology and technological innovation could prove to be a winning card to start your new professional adventure in the best possible way.

A Great Opportunity – Project Management Experience is a video game currently available only in Italian, but shortly also in English, on the topic of Project Management conceived and developed as part of the M.A.T.R.I.X. 4.0 – Metalworking, Technological Advancement and Innovative Results X 4.0 project (code AVS / 137/181), funded by the FONDIMPRESA interprofessional fund, to be an interactive and game-based training course founded on a learning by doing process. In the game, interactivity is exploited to train users and to map their behaviours,so the actions they take, the choices they make and the help they require will make up the final score of the experience and the relative report. The game automatically saves every time users get a badge.

In the game you will find yourself in the shoes of Francesca Rao, a graduate student in Management Engineering who is writing her thesis. The topic is Project Management applied to a company in the metalworking sector and for this reason your mentor, Prof. Banfi, has introduced you to NewMech S.p.a, an Italian company that is a world leader in the production and installation of specific machinery to produce metal components for use in the automotive sector. The Board of Directors of the company is very interested in the subject, in terms of applicability and benefits, so much so that it assigns you a beautiful office in the main office in Rome as well as the support of an employee with a lot of experience, Dr. Marta Silvestri, who in the last two years. has been at the side of the COO of the company and can, therefore, provide you with a lot of information on NewMech S.p.a. and its industrial approach.

Obviously your degree grade will depend on your thesis project but at the same time it could also open the doors to you getting a job in the very near future.

Everything will depend on you and your choices and you have no intention of making mistakes.